A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Creativity is allowing oneself to make mistakes. Art is knowing which ones to keep.*
Doing the things we do now and doing them better, cheaper and faster will take us so far. But it will not take us far enough. We're going to have to do new things in new ways.
Innovation! One cannot be forever innovating. I want to create classics.
If you want creative workers, give them enough time to play.
Minds are like parachutes: they only function when they are open.
Science is an edged tool, with which men play like children and cut their own fingers.
Genius is one percent inspiration, ninety-nine percent perspiration.
To invent, you need a good imagination and a pile of junk.
The only real valuable thing is intuition. The intellect has little to do on the road to discovery.
When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something ... That's because they were able to connect experiences they've had and synthesize new things.
The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.
Conformity is the jailer of freedom and the enemy of growth.
A powerful new idea can kick around unused in a company for years, not because its merits are not recognized, but because nobody has assumed the responsibility for converting it from words to action.
Creativity is thinking new things. Innovation is doing new things.
Organizations with decision-making speed and imagination will thrive as nobody can claim to have a monopoly over creativity.
The best way to guarantee a steady stream of new ideas is to make sure that each person in your organization is as different as possible from the others. Under these conditions, and only these conditions, will people maintain varied perspectives and demonstrate their knowledge in different ways.
If it doesn't sell, it isn't creative.
Fashion is something barbarous for it produces innovation without reason and imitation without benefit.
Discovery consists of seeing what everybody has seen and thinking what nobody has thought.
Every really new idea looks crazy at first.